
Full Q&A With Griffsnuff
Author: "as your designs were already highly popular before you released bagbeans and the other griffa creatures, how do you think it would have effected popularity and prices if you hadn't already been rather popular beforehand? why did you decide to make bagbeans an ARPG rather than just a closed species?"
Griffsnuff: "Any brand needs some kind of hype for it to be successful, but the time it takes from brand to brand varies greatly! some get hype/followers and supporters over night/days/weeks while others it takes years of constant activity (me) deviantART today has so many new features making it easier to gain followers and supporters than it was 10+ years ago when CS and species were frankly almost non existing. I think anyone with a passion for making a art game can get to were I am no problem! Patience, dedication and passion can take you a long way!
Prices varies depending on demand. You do not need to have years of building up a follower base. dA right now has a lot of people already enjoying CS, designs and ARPG's so they will gladly try out any new ones popping up. The key word is activity! If you go inactive, stop caring or no longer want to build the world, make designs or interact with the people buying it, the price goes down.
Making designs is fun and all, but my passion has always been lore , world and character building. So it was natural that I in the end decided to combine them. And now I am having the time of my life Bagbeans are not about the money for me, sure it helps pay everything and that is great, but as long as I have enough to support myself the ARPG comes first and customs come after."
Author: "i have a few more questions for you if you don't mind?
1) i've seen a lot of gift giving to your mods/admins, and quite a few people in the community don't like that this happens and see it as "favoritism". I myself wonder why your mods get so many presents from you for various reasons ranging from simple things to more complicated issues. so i guess my main question here is why do your mods/admins get so many random gifts for whatever reason?
you deem to choose?
2) why did you choose to call the mod month bagbean auctions "charity" bagbeans?
3) have you seen it as a problem at all not having a rule similar to "you can't sell it for more than you paid for", for example, someone buying a flatsale and then a few days later trying to sell it for at least twice as much as it was bought for?"
Griffsnuff: "1. Gifts have no correlation to mods. Some of the mods have become my friends and friends gets gifts because I love them. Simple as that. I like making gifts for my friends and family.
2. Because that is the definition of charity. You can use google if you want the exact definition
3. No. Inflation/demand is normal in any business around the world. You do not see apple tell someone they cannot resell an I phone for the price they paid it for. Adding rules like demanding someone they cannot sell something they own for more than what they first got it for, is not legally possible and is a made up concept for CS artists to control their consumer base. Why? I don't know, you would have to ask someone who has that rule."